Your turn was over and go wait the same way. Layer, and so on, until they could get out. You would unwrap the "outer" layer of wall protecting the exit, andĪ couple people would move inside, then you'd unwrap another inner On one, there wasn'tĮnough people to hit all buttons at once, so we coordinated where Time, but things had to be done in sequence. * On some levels, not only did people have to coordinate at the same Mouse to say "welcome" and off you go, leaving them behind. You go, and you draw "thanks" on your way out, they wiggle their Minute, and a new guy will start making their way towards you to let So you can be waiting in one of theseīuttons in the middle of nowhere, letting people through for a * Now some people have got it into their head this is all aboutĬooperation and selflessness. Instead to go take their place and wiggle your mouse to tell them to * So next level you see someone sacrificing themselves and you decide People come and then they have to realise to go to press the key. Turn and you move towards the main gate and wait, and then new At some point you have to decide you've taken your Through for a while, you realise, as it's more efficient for the * Then there're levels where not only do you have to stay behind, you * Then there're levels where multiple people have to coordinate andĬlick at the same time to open n layers gates. * Then you realise someone has to stay behind and sacrifice themselves * Then you realise it's not random at all, people have to click things * Then it there're weird layouts where people are clicking stuff, and * First it starts out as a simple maze puzzle game.